ĭiddy Kong Racing Adventure was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode. Players would have also had a "melee rumble" attack that costs bananas to use. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. By collecting fruit across the course, the player would have been able to use a different type of attack. The pitch document promised several new features such as the ability to change vehicles mid-race, the ability to collect items to customize the vehicles and reach new areas, and special attacks exclusive to each character. The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using. Race vehicles would have included planes, jet skis, quad bikes, buggies, and hover scooters. The game would have also featured non-racing events such as obstacle courses and stunt challenges. These bosses would have to be defeated in order to save Diddy Kong's friends. To challenge the bosses, the player would either have to beat them in a preliminary heat or collect an item for the villain. The island would have also featured a number of additional hidden areas, characters, and secrets. In this mode, the player would have been able to travel across Kongo Island between different villages. Diddy Kong Racing Adventure would have an Adventure Mode like its predecessor.
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